Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic board game, this would be classified as a Thumper Artillery Cannon) that takes up most of the right torso. This is backed up by two extended range medium lasers in each torso, while each arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB-10X ammo and four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso and one in the center torso, plus ten in the engine) attempt to keep the very high heat generation of its ER medium lasers in check. In-game dialogue implies that it is a Clan Wolverine design, and would explain why Natasha Kerensky was trying to destroy it. The Bull Shark was found in an abandoned JumpShip named Dobrev, which was also one of the Not-Named Clan's bloodnames. The Bull Shark is a BattleMech introduced by Harebrained Schemes' Battletech video game (as opposed to designs taken from established Canon for the BattleTech universe). Thus far, it remains exclusive to that video game.Battletech’s third – and, until further notice, final – expansion is due for release on November 21. Called Heavy Metal, it’ll introduce eight new mechs. Seven of these, including the agile Flea, 100-ton Annihilator, and iconic Rifleman, will be familiar to fans of the setting, but one will not. That’s because the eighth mech is all-new, designed from scratch by developer Harebrained Schemes. Where did the idea for a new mech come from, and was it difficult to come up with a fresh design that fit within the lore? Making an original contribution to a universe with such extensive lore must, I imagine, be quite a delicate undertaking, so I was keen to get the details from game director Mitch Gitelman at this year’s PDX Con. “It was really easy for me, it wasn’t even my idea!” Gitelman says. “Our art director Marco Mazzoni used to do Battletech art – he’s a huge Battletech nerd, in the best possible way – and he says ‘can I make my own mech?’ And I’m like, ‘yeah, man. Go ahead!’ So we decided the role of the mech – it needs to be 95 tons, because there aren’t a lot of 95-ton mechs – and then I said ‘go at it’. “Marco even – this is so cool – he modeled the mech in VR. So the design has been in safe, even virtual, hands from the beginning. As fans of the setting will know, the reason Harebrained can’t just make up whatever mech they fancy is that the Battletech universe has a detailed history for the origins of this technology, and even for the individual models of most ‘canon’ mechs. The Bull Shark has one too, but Gitelman is cagey with the details as they relate to the Heavy Metal story, and we all hate spoilers. “How about this: it comes from very deep space,” Gitelman offers. “This derelict spaceship has, over the course of hundreds of years, drifted into the edge of the Periphery. With such attention to detail given to the latest potential entrant to the Battletech universe, has the IP owner, Topps, recognised the Bull Shark as canon? So, what’s on it? What happened?” The story is about those questions, but unlike other Flashpoint mini-campaigns, Heavy Metal’s story will arc across your entire career as a MechCommander. #Battletech heavy metal bull shark plus#.All other trademarks, logos and copyrights are property of their respective owners. All Rights Reserved.īATTLETECH® is a trademark of Microsoft in Europe, the U.S., and other countries. A derelict cargo ship has drifted into the Periphery from deep space what secrets does it contain, and who will ultimately control its mysterious payload?Ĭopyright© 2018 Harebrained Holdings, Inc. The new ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the COIL Beam generates more energy damage the further the attacker travels before firing, a perfect fit for light ‘Mechs.Ĭome face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. Each ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.Įight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. One Original and Seven Classic BattleMechs: Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech created exclusively for this expansion.
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